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SNEAK PEAK: Check out these wip shots of the Excalibur Gloves we've been working on for the Kickstarter. Golden plated gloves that produce flames on impact!
Kickstarter: https://t.co/J8k9HREr5z
#kickstarter #gamedev #wip #excalibur #indiedev #prodeus #screenshotsaturday #gold
If you're not sure how to feel about that, check out his Doom WAD project - Eviternity https://t.co/xFIgUJ7Xc1
Calling this guy the Swollenator on account of being quite, uhhh, swoll. Maybe someone can suggest a better name.
Some behind the scenes of the texture process:
https://t.co/KH9KgSDOb5
#screenshotsaturday #SubstancePainter #zbrush #3dart #gamedev #indiedev #prodeus #monsters
Happy Thanksgiving everyone, eat some turkey and argue with your relatives or whatever you do! #Thanksgiving #SubstancePainter #zbrush #3dart #gamedev #indiedev #prodeus
Feeling cute, might delete later #SubstancePainter #zbrush #3dart #gamedev #indiedev
A few more renders of the flying dudes. Hopefully get some low poly and texture work done this weekend. Or a trailer. #indiedev #gamedev #zbrush #sculpting #3dmodeling #monster #polycount
And a good old fashion death animation. Usually by this point enemies are missing some parts and blood is spraying everywhere. #zombie #gameart #indiedev #indiegame #gamedev #fps #animation #animations
I think I'm finally getting a workflow in substance painter that I like. Made a simple substance that uses bitmap inputs with some adjustments for most of the layers. #tpose #zbrush #substancepainter #SubstanceDesigner #zombie #gameart #indiedev #indiegame #gamedev #fps
A little behind the scenes on the zombie wounds. Our technique is a take on the Left 4 Dead 2 wounds by @AlexVlachos with some simplifications and tweaks to work for @unity3d #screenshotsunday #indiegame #indiedev #gamedev