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Newly pixelled cutscene, Trisolde says goodbye to Mithril...
#indiegame #indiedev #pixelart
We created his concept art years before getting round to the sprites (such is the way of #indiedev), but I'm very pleased with how he's come along
I remember when someone did one of my OC's (Shienhe) chibi style, I still think she's adorable 😀
Leading to my favourite unit from RA3, the Desolator.
First encountered in a mission resembling a post nuclear wasteland, these monstrous troops are terminal illness patients mind-wiped to serve the Union, spraying enemies with waste derived from unsafe nuclear plants.
Groovy.
Paladins has some striking character art, the female designs in particular are wonderful, a mixture of the familiar and unique
#pixelart from the end of the first stage
#indiedev #gamedev #IndieGameDev
Perhaps the most well known character from arcade classic Dungeons and Dragons: Shadow over Mystara is the lovely thief.
She'll steal your heart AND your purse! 💰
#RETROGAMING
Metroid: Zero Mission Kraid is another great example of how to animate huge sprites with minimal redrawing, notice that most of his movement is achieved via sliding static parts around, in fact the only bits which really use more than one frame are his head and belly buttons