RetrolutionGamesさんのプロフィール画像

RetrolutionGamesさんのイラストまとめ


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Whilst the game's story is fairly straightforward, it leads into a much larger cannon, and every scene has been conceived to help make Trisolde's character clear and engaging.

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The game will feature a wide variety of scenes advancing the story, some animated like the above, others via storyboards and dialogue

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Learning to code is often a frustrating process, yet never boring?

This must be what it feels like to be an engineer, only we do so with numbers as opposed to physical materials?

Getting all those parts to move in unison, each doing it's own thing but never blocking another...

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Mario and Sonic's explosive success in the home console breakthrough of the early 90s, spawned many wannabe cartoon mascots wanting on the bandwagon, only to fall off shortly after.

How many can you think of?

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A popular character already, some looking at his sprites have referred to him from as a 'Samurai Dog', but he's actually a goat (Capricorn).

I love the guy, I designed him to have that strange, Yoshimitsu-like feel to him, and I reckon he'll be a fantastic member of the team.

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Saw Poltergeist trending, and it reminded me of a rather funky looking boss from Final Fantasy 6 of that name

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New piece completed, a boss fight concept as she battles time travelling warrior Arrek the Chrono Drifter

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Currently working with Ahuizotl13 on a new piece, stay tuned!

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Despite the unmitigated crowdfunding disaster that was Mighty No.9, I will say that Beck was a genuinely appealing design visually?

Sadly, that's where the positivity on this debacle ends...

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