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It doesn't matter if it's imperfect, businesses will pick visual content that costs cents and is finished in seconds over working with artists.
Illustration jobs are in trouble.
Tried some traditional styles that I didn't expect it to do well at, after Microsoft put an ad for this in the start menu. I know it can only do this because it copied humans, but people aren't going to pay humans if they can get this for free. https://t.co/2yUrK2fe2G
@Riamus01 @Coolio_Art Here's also a very different take in a 1988 book (Dinosaurs and How They Lived) illustration of an Allosaurus.
Going back 15+ years, I've admired fan art of this ship, including some that helped inspire me to get into 3D art. And nobody could quite get all the angles right- but now I just get to know them. :)
Old fan art examples by (unknown), crazyyoda, lwerewolf, me
@RickRaptor105 Me as a child in the '90s exclusively drawing Mamenchisaurus with its tail crossing over itself thanks to Mark Hallett
@koprulusector NP- I also did the scale charts you might have seen floating around, so I got a couple SC1-style drawings printed officially (eg Vulture, Science Vessel, Reaver, couple others). And I've done very faithful low poly 3D models of many of the original in-game graphics. Too much SC.
Something else from that same project (original from the 1990s on the left, mine from the 2020s on the right)
Another model I have lying around almost done (needs more details/panels in the texture across the body), a TIE Shuttle mostly based on Jason Eaton's version. As just barely seen in Empire Strikes Back.
Firefly came out 20+ years ago. 10 years ago when I was still learning UV mapping and texturing I made a super low poly Firefly model and then never finished it. Now I will take the same geo/UVs/paneling I had done then and see if I can finally polish it off (WIP)
Check out this gorgeous Prehistoric Planet concept art by @jamajurabaev1 - just stunning. More on artstation:
https://t.co/96kJKvHmPZ