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Progress on the mech, I'm liking the detail but concerned for poly count now. There's still lot more to the shape that I need to figure out and clean up, but I'll get there soon! #gamedev #Blender3d #robot #mech #indiedev #3dmodeling #3DModel
What I've been working on.... still lots of work to do just to iron out the shape. Hard to get a sense of scale for it now but when you see it in-engine you'll be in for a surprise :) #3dart #3dmodeling #Blender3d #gamedev #indiedev #Robot #mech
Some of the moves are coming together well... #gamedev #unity3d #animation #indiedev #indiewatch #3Dmodeling
Been working on some VFX for different attacks, here you can see targeting an opponent and this neat sword trail to emphasize the swing :) #gamedev #indiedev #unity3d #VFX #particles #indiewatch #3dart #development
After much anticipation I'm finally ready to show the full material set for my latest character :) full maps in effect: normals, metallic, roughness, occlusion, and even detail albedo. 5 seperate materials, each have 2048 resolution #gamedev #unity3d #indiedev #3dmodeling #3dart
Nifty feature in #unity3d: material validation! The red zone displays regions of the texture that are outside of valid PBR brightness values, extremely helpful for making realistic materials in my texturing workflow :) #unitytips #gamedev #indiedev #3dmodeling #3dart
The first step in the texturing process: UV unwrapping. Here I'm testing the texel density with a 2048 grid texture :) #gamedev #indiedev #unity3d #characterdesign #3dmodeling #WIP #art
Rigging and weight painting coming along on schedule! Here's a sample pose to test how it might look; I really think there's a ton of opportunities for personality here :) #gamedev #indiedev #3dmodeling #characterdesign #3dart #Blender3d
Ending up being a VERY long day... but I'm finally almost done. Had to use a combination of planar and mesh method for the hair, but it turned out alright! #gamedev #indiedev #Blender3d #3dmodeling #characterdesign #characterart