//=time() ?>
I sincerely hope Chloe & Cross being slightly offset in this poster hasn't bothered anyone as much as it's bothered me... every time I open Steam! I swear it was correct when I uploaded it, really!
Working on this "destroyed" version of one of my robots for when you defeat them. It was pretty fun to wreck some stuff for once! I'll have to do some more tweaks and work on the texture to see how it'll fit #gamedev #Blender3d #indiedev #indiewatch #3dmodeling #3dart #gameart
Doing some animation work for this cutscene! #gamedev #indiedev #Blender3d #3Danimation #indiewatch #blender #3dmodeling #gameart
New trees in the works today, using the Sapling plugin to save time #blender3d #gameart #3dart #3dmodeling
Nature assets stalled my creative process and I was feeling pretty frustrated after working literally all day with little to show for it. So I'm "taking a break" by punishing myself with animation work. Pretty happy with this though! #gamedev #indiedev #Blender3d #3danimation
I wasn't happy with how my level assets were turning out so I've decided to revamp... everything. To start, I'm baking out grass renders instead of editing blade pictures which gives me more control over the curvature #gamedev #indiedev #Blender3d #gameart #3dmodeling #indiewatch
Quick demonstration of how detail overlays can make or break a material by adding extra contrast & splitting up tiled patterns :) #gamedev #indiedev #unity3d #rendering #material #indiewatch
This guy is just about done... next step: rigging, animation, and implementation in-engine! #gamedev #indiedev #3dmodeling #3dart #3Danimation #indiewatch #blender3D #gameart
Progress on the next enemy for the game! I'm gunna have to conserve polys here but there's still more detail I've gotta add. Will share more soon! #gamedev #indiedev #WIP #3dart #3dmodeling #characterdesign #indiewatch #3Danimation
Progress on the mech! I have to say it's starting to look pretty intimidating... exactly as planned :) #gamedev #Blender3D #indiedev #mecha #3dmodeling #3dart #WIP