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I sincerely hope Chloe & Cross being slightly offset in this poster hasn't bothered anyone as much as it's bothered me... every time I open Steam! I swear it was correct when I uploaded it, really!
New trees in the works today, using the Sapling plugin to save time #blender3d #gameart #3dart #3dmodeling
Nature assets stalled my creative process and I was feeling pretty frustrated after working literally all day with little to show for it. So I'm "taking a break" by punishing myself with animation work. Pretty happy with this though! #gamedev #indiedev #Blender3d #3danimation
This guy is just about done... next step: rigging, animation, and implementation in-engine! #gamedev #indiedev #3dmodeling #3dart #3Danimation #indiewatch #blender3D #gameart
Progress on the next enemy for the game! I'm gunna have to conserve polys here but there's still more detail I've gotta add. Will share more soon! #gamedev #indiedev #WIP #3dart #3dmodeling #characterdesign #indiewatch #3Danimation
Progress on the mech, I'm liking the detail but concerned for poly count now. There's still lot more to the shape that I need to figure out and clean up, but I'll get there soon! #gamedev #Blender3d #robot #mech #indiedev #3dmodeling #3DModel
What I've been working on.... still lots of work to do just to iron out the shape. Hard to get a sense of scale for it now but when you see it in-engine you'll be in for a surprise :) #3dart #3dmodeling #Blender3d #gamedev #indiedev #Robot #mech
Some of the moves are coming together well... #gamedev #unity3d #animation #indiedev #indiewatch #3Dmodeling
Rigging and weight painting coming along on schedule! Here's a sample pose to test how it might look; I really think there's a ton of opportunities for personality here :) #gamedev #indiedev #3dmodeling #characterdesign #3dart #Blender3d