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Sooner or later this Nausicaa minigame will come to life.
Wanted to reorganize the screen a bit in this mockup.
Buuut not quite there yet
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This is one of the most complex tilesets I ever created.
More than 60 tiles to cover every case. It's so complex due to the size of each tile, greater than the cell size of the tilemap, but allows very organic shapes!
Please support the project!
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Trying to see how the hunt area would look like with trees.
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Adding more animations and fluidity.
Still lacks a few things visually.
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Making a few of these illustrative Omamori gifs.
Here's the capture of a spirit!
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This is how you catch spirits in Omamori.
Spot them, flush them out, predict their escape trajectory and then one last blow!
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