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Been quiet 'cause been busy with stuff. But fun old art time. Heres the high poly of the Shotgun Husk in all of his sketchy glory
Decided to go back and finish her.
Finished the hair, did another paint pass on the texture, adjusted proportions slightly and rigggggg
@diogeneslcesar High poly sculpt, then baking and texturing in Substance, then manual paintovers to fix up the plethora of baking issues, funk, and adding additional details and pieces.
This was the rough highpoly I hocked together yesterday.
Its only detailed up to the level required.
Been talking to a mate on painterly textures and thought It could be fun to post this. HD version of the Grey Husk before downscaling and further paintovers, slapped onto an older version of the model. @ULTRAKILLGame
#blender3d #SubstancePainter
Here's a fun behind the scenes thing
This is an older wip where i misinterpreted the concept, assuming that the offset head just meant a really long neck :x
New version of the Grey Husk made for @ULTRAKILLGame
#Blender3d #lowpoly #pixelart #indiedev #horror
Not-Shotgun Husk model for @ULTRAKILLGame
#Blender3d #lowpoly #pixelart