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I shouldn't be saying up past 1am, but that seems to be when the hyper focus kicks in lol
Zayna head rev 3 is done, will get additional detailing once the rest of her body is built out.
(also sorry, idk why my screen caps sometimes get deep fried by twitter's compression??)
I lowkey love mondays because it's technically a day off and that means all day modeling and/or programming
Today Zayna got some good progress! Still need to model the interior of her mouth, but every where else is entering the detail phase. Happy she's still under 100K tris too
began to dislike Zayna's head; it was boxy, the topo sucked, and folks kept thinking she was a lizer
so I remodeled her to be more snek
before | after
Eyes and, uh... "hair".
(I'm happy to finally have a day to sit down and work on this space noodle)
Progress update on the arcade cabinet art kit I've been doing for @matthughson 's #FromBelow!
Marquee 'n bezel are done and ready for print, waiting for the acrylics to get here. Got started on the control panel, 'should have it done soon.
Got the ship imported to UE4 and then spent the rest of the day working on materials and post processing effects. Trying to capture that 80's anime on VHS look.
#indiedev #UE4 #StarStruck #screenshotsaturday
I've still been busy with StarStuck inbetween the job and rest.
Just wrapped up modeling and rigging the new player ship, 'gonna hopefully get it fully imported into UE4 tonight.
#indiedev #Blender3d
This was today's project. A custom marquee for a soon to be Dr. Mario #arcade machine.