Marco Tinèさんのプロフィール画像

Marco Tinèさんのイラストまとめ


@WAWWS_official co-author.
Freelance editor with a knack for #videogames, #astronautics, #boardgames, #art, #cyberpunk. Wrote for @redbull, PlayMedia Comp.
wawws.com

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As usual with , that's some insane shading. His confidence in handling the medium is almost intimidating

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Anch'io evito di coinvolgere direttamente qualcuno, spero che chi legga la risposta possa aver voglia di perpetuare il gioco. Quattro "comfort characters", abbiam detto, giusto?

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How about some new to brighten up the day?
This appeared recently on the online Capcom Store

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Key for 1995 and 2010, both by illustration master

Of his style, Yoshida says it has never peaked and it's still evolving; nonetheless, it has instantly recognizable qualities rooted in early 20th century aestethics - see J.C. Leyendecker

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1984: the series that turned me into a long term fan of debuted on Japanese television.

But it's not just that. showed me the endurance of values such as discipline, loyalty, integrity and friendship in tragedy. It was a formative tale, in that regard

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I think Yasuhiro Oshima's for in is great, though a bit different in places from Akiman's original concept. It retains a handmade quality that has almost disappeared from mainstream modern

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1995: was unleashed into existence, transforming the cultural landscape of Japanese and joining the ranks of groundbreaking creations such as Gundam and Akira

https://t.co/9FFSdBGv9T

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Good conveys an idea of dynamism even in still images... Or is it just a gamer's mindset? Anyway, knocked it out of the park with his rendition of and here I am now, seeing those sprites' idle animations playing just instants before the fight

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There's a lot of out there, but not remotely enough about so thank you !

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