Marco Tinèさんのプロフィール画像

Marco Tinèさんのイラストまとめ


@WAWWS_official co-author.
Freelance editor with a knack for #videogames, #astronautics, #boardgames, #art, #cyberpunk. Wrote for @redbull, PlayMedia Comp.
wawws.com

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In a time where young people lean so much towards isolation, the energetic way in which emphasizes team ethics is a powerful invitation to embrace life. Here's wishing everyone could have their own little Seido mates backing them up

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Ah, the goosebumps I get with these two songs from the So good to have been a teenager/young man throughout the '90es

Picasso - Shinema (Cinema)
https://t.co/tHNUEWRc23

Anzen Chitai - Suki Sa
https://t.co/FafagMnNqf

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The more I watch the more I wish there was a videogame based on with aesthetics. Somehow, it never gets old for me

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Simon Kinberg said he's "at fault" for and yet here I am, just out of the theater and far more entertained than with the Your loss if you missed it.

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A homage to recent developments, through the expert hand of . 7 seasons on, still an excellent show

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I've always harboured a certain admiration towards artist who can use a medium as challenging as with such delicate intricacy. Miho Hirano is one of those people

(via )

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Spotlights are back on a 3 hour prologue of the game will launch next March at 980 yen with the usual LE bonuses. Saves won't carry over to the full game though, which still has no release date. A new trailer will debut tomorrow.

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Over the decades, lots of Japanese games haven't seen a western release for a variety of more or less valid reasons.

Nonetheless, there's something a bit unfair about not being able to play any of the two

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20 years since brought a newfound language, demeanour and confidence to videogames as a medium.

It also brought a metaphor of everyone's life in the story of a modern Hero, struggling to push thought things that are immeasurably bigger than him

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