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@xathrodox86 @GrahamMcNeill Be a Priest of Morr so, you too, can tell a child coming of age a cryptic prophecy of how they'll die. Such burden of a Dooming makes the back of an Empire citizen strong!
Been reading @Deathinspace1 and it's pretty neat. I've heard the phrase "NASApunk" and it fits it pretty well. Yes it's spooky bit I love the details about zero gravity and harvesting parts from dead ships. Looking forward to playing it sometime!
@bluestockingetc In WHRP there was a mechanic for a coming of age act called a "Dooming", where children are told in cryptic riddles how they'll die. Mechanically if a character dies and they can twist that Dooming phrase to "predict" the death they get bonus XP for the new character. Pretty fun!
@riseupcomus It's like another bit of mouse-media, Secret of NIMH, it carries a lot of heavy, dark moments for a kids movie but at the service of making the family moments stronger and higher staked, which I feel is why Mouse Guard also works in that respect.
@riseupcomus I think so far the most "cozy" game I've run is Mouse Guard, which is interesting given its actually a very violent game. I think the feeling stems from mechanics that deal with your hometown, visiting family, downtime, etc that mellows out the harsher adventure moments
@itsavontrapp1 Yeah Goya was able to flip from traditional, technical pieces to wild, emotive ones at the flip of a switch. Certainly one of the most interesting painters of the era.
@MemesDnd This is what Bright Wizards from Warhammer do, due to all the fire they mess with.
Also skin can be an object to a spell thief with enough patience...
@Arbitrary_Hero @shadesofkin @SamComerford24 All I'm going to say is that for giant robots I IMPLORE you to consider LANCER
@KoitsuShima My favorite implementation was WFRP's "Doomings", a cryptic line that foresees a characters death. If the character dies and the player can twist that Dooming to make sense they get a bonus of XP to spend when building their new character.
"Three is thy number"