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Another WIP- Got all the bends and weights working properly! Tedious work but it's satisfying to see progress!
And finally, some material tests! Almost every character and set takes advantage of specular maps to bring out the inky look! (3/3)
Made a new hand concept! For all those times when the slimmer hand was too slim for any arms wider than 3x3 (this won't replace the other one though)
Ironed out the facials a bit and I'm really happy with how this is turning out so far (WIP)
Spent my night tonight starting on a small passion project, a sorta-Minecraftish TF2 Heavy rig! Even trying out a new thumb-palm concept I came up with for the hand rig. Might release it when I'm done, haven't decided yet, but I'm open to any feedback/suggestions for this model!
First things first, here are some of the main character designs I did! Had a ton of fun with these guys, the main cowboy (which was indeed made to look like steve) was concepted by @ZaminationZ and I did the villain designs mostly on my own!
Interesting fun fact I found while going through some of the HW Withereds' animations: Withered Foxy reuses the exact same running/jumpscare animations as Foxy, making it look slightly deformed due to obvious differences in the rigs