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Also last night I added a mouth offset control and put another skin on to see how it'd look
WIP on v2 of the dungeons/trailer rig! Working lots and lots on making this rig easy to use and clean for any new Maya users who want to start off animating on a simple rig
Finally complete with one of the most tedious parts of this model; the shoulders! It definitely makes the model look more complete though, it's just doing all the extruding, UVs, remapping, and texture tweaking that's taking a while. Stoked to finish this up and rig it!
@bjorkefors I had in mind something like this, where its separate meshes slightly tapered to prevent Z-fighting to keep the rocky look on the legs. Thank you for the insight on the overall style though!
More progress on the body and legs! Trying to think about whether the legs should bend or not, due to how stubby they are
WIP public #MinecraftDungeons character rig! Compatible with Arnold and aiming to include all the capabilities of both the in-game and cinematic (cut-scene) rigs. Plus round corners!
WIP of a minecraft-y remake of this car for something! Now with 70% blockier tires
WIP - did some more proper shading for the cab exterior, added numbers on the side, and did the base number for the above-cab numberboards/headlight
WIP on the exterior and interior- exterior shading is just a placeholder for now, wanted to test it with the colors