James P.さんのプロフィール画像

James P.さんのイラストまとめ


3D Rigging Artist at @glitch_prod. I also do hardsurface modeling and game animation modding in my free time.
jamespelter3.artstation.com

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Also last night I added a mouth offset control and put another skin on to see how it'd look

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WIP on v2 of the dungeons/trailer rig! Working lots and lots on making this rig easy to use and clean for any new Maya users who want to start off animating on a simple rig

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Finally complete with one of the most tedious parts of this model; the shoulders! It definitely makes the model look more complete though, it's just doing all the extruding, UVs, remapping, and texture tweaking that's taking a while. Stoked to finish this up and rig it!

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I had in mind something like this, where its separate meshes slightly tapered to prevent Z-fighting to keep the rocky look on the legs. Thank you for the insight on the overall style though!

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More progress on the body and legs! Trying to think about whether the legs should bend or not, due to how stubby they are

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WIP public character rig! Compatible with Arnold and aiming to include all the capabilities of both the in-game and cinematic (cut-scene) rigs. Plus round corners!

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WIP of a minecraft-y remake of this car for something! Now with 70% blockier tires

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WIP - did some more proper shading for the cab exterior, added numbers on the side, and did the base number for the above-cab numberboards/headlight

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WIP on the exterior and interior- exterior shading is just a placeholder for now, wanted to test it with the colors

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WIP Piglin rig- With over-complicated ncloth simulations as a bonus

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