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Double WIP! Texturing the railcar truck and working more on the Springtrap insides; might work on it more though, not satisfied yet with how it is on the legs. As always, please give me feedback on how I can improve this!
WIP new Springtrap model! Been working on this a lot over the past 2 weeks, really satisfied with how it's turning out so far. Let me know what you think! (arms aren't textured yet)
Just finished up a Zombified Piglin character model! Had lots of fun with all the different layers of this one
Modeled a classic rose, using the poppy color palette. I was really unsure how this one would turn out, but it turned out surprisingly well!
WIP preset giant fungus models- these were difficult to make because the in-game ones are very very random!
Here's what it looked like before, the weirdness seems to be coming from Arnold filtering the base color but not the opacity
The first beta release of T-rig: Dungeons edition is out now on my discord server! For now it's just the base rig there without proper material work done, so I can't guarantee whether it'll render properly, but you're free to mess with it all you want!
Also last night I added a mouth offset control and put another skin on to see how it'd look
WIP on v2 of the dungeons/trailer rig! Working lots and lots on making this rig easy to use and clean for any new Maya users who want to start off animating on a simple rig
Finally complete with one of the most tedious parts of this model; the shoulders! It definitely makes the model look more complete though, it's just doing all the extruding, UVs, remapping, and texture tweaking that's taking a while. Stoked to finish this up and rig it!