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In motion for @DodgeRollBrent :)
Distance and duration of the hit sprite clone is based on the attack's force and hit-pause.
#gamedev
Experimenting with a new hit effect - quick solid color sprite clone behind the chef.
#gamedev
Smoothed out last night's terrain-matching rotation test. Only updates a small amount each time Mina's animation frame changes.
#gamedev
Kickstarter update #42 for @BattleChefGame is up!
https://t.co/LkAja849bf
#gamedev #nintendoswitch
The Amazon AWS outrage is making it very hard to finish this Kickstarter update. Image uploading is kinda important!
If Rock Lobsters aren't your thing, check out some Ferr2D fun in #unity3d. Iteration speed!
https://t.co/PaCwe6TrY8
#gamedev #madewithunity
Big, juicy Kickstarter Update #41 is up!
Huge progress on every front this month.
🍔🍔 Dig in! 🍔🍔
https://t.co/PaCwe6TrY8
#gamedev #indiedev