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RGBA masking requires an RGBA texture - this defines where the shader acts on the mesh. Left, map. Right, shader setup. The region in red can be changed in shader to display as yellow, etc.
¦ IT IS #ArtStationDay
AS is a place where I post extended content of what you'll see here - more renders, animations, etc. If you like what I do, I'd love for you to check it out! Come get some pink n'blue.
https://t.co/pglQcT7TWp
more outfit speedrunning. couple of hours =
#b3d #unity3d #substancepainter