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This here is Chuney. Similar sort of fighter to Shiren, faster and more strike focused.
Seemed to break a spell of struggling to animate the last week or so. Brain works in mysterious ways. Animation itself probs need a lil polish in a few spots.
#pixelart
Small design tweaks to Athis's sprites, but I've also been thinking about how to handle his two modes. I THINK I'll make them separate characters SNK style, with 2nd being "Athis EX."
Instead, may go with a special tag gimmick where he transforms for tags between versions.
Gejhi 2.0 has been officially started. Went throw the tedious task of optimizing all the old sprites to the new palettes so that I can update things in chunks and still have him look okay.
Sprite scaling effect to make them look the same size.
Better alt palettes now too!
Oh yeah, I started animating Tek earlier this month. Still needs a lil bit of work, but pretty much liking where it's at otherwise.
Be me during AnthroCon, need to go to the 23rd floor. Elevator line con.
Get told I'm nuts for wanting to take the stairs.
Me:
Welp, after a lot of fumbling with indecision, I removed the 2nd kick concept and changed the kick to an powerful overhead. Will be a special move.
Still very much a WIP, and needs some frames added in a couple spots, but I'm burnt after spending so much time on this today. lol