//=time() ?>
Started working a lil bit on Shiren here. Might start workin on her in game soon.
Animation itself needs a lil bit of work still, but almost there.
Going for a half-grappler archetype for this critter.
Another WIP for Feliro.
Flurry Feets. This move will rapidly lay out hits, good for chipping away guard meters.
He'll also have an air version of it.
#pixelart
Lil break from Work on Aurumo, did work on Feliro as a warm-up before commission work today.
Here's a WIP of his auto-combo on button 1. This critter is generally gonna have an auto for all his normals I think.
#pixelart
I got Ori and the Will of the Wisps randomly for something new to play.
"Oh this game looks adorable and fun..."
Me later:
Here's an image of 6 palettes I made for Aurumo so far, which are usable in the recent playable WIP update I posted for my patrons.
https://t.co/oxnDTrDYqj
Almost all of his normals are working (with WIP anims) and a few specials. Next update he should be fully stocked.
Storms seem to have passed. Have all the undetailed frames on Aurumo's air-2 attack done.
yeh.
In case the power does go out again, I'll just post this WIP of Aurumo's air-normal 2.
Wide ranged swipe. Akin to a lot of sword N-airs in Smash.
#pixelart
It's been a while since I made an update to my game stuff. (was busy) SO, here's a new WIP for Aurumo.
This is his Crouching 2, a ranged sweep attack. Trips target in place.
#pixelart
The stand-in store manager at the place tired hard to convince me to stay. I feel kind bad. I'm the only person in the early AM shift with 5 years experience n' gets shit done. Trucks are apparently shit without me inside the trailer.
Wanted me to stay like 2-days a week....
3 WIPs of normals for Aurumo.
The poke will probs have 2 versions. A shorter, faster one as a jab follow up and the one here as a holding forward version.