VinVulpisさんのプロフィール画像

VinVulpisさんのイラストまとめ


Artist/animator, occasional music composer. Mostly post my passion game project here.
vinvulpis.com

フォロー数:19 フォロワー数:1682

Well, here's the updated idle animation for the redesign for my floofier, taller Tails.

I went nuts with all the secondary motions on this. Was fun <3

Gonna focus on finishing up Gejhi though before I get this boy going in MUGEN again though.

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Fluff is something I animate a lot with my critters, Jeibu here just one example, and I got through all of Gejhi with it, so it'll be fine. I like animating stuff like that. It adds a lot to the characters and really isn't all that time consuming.

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Okay, I think I found the best of both looks keeping the jacket, and showing lots of the FLOOF I want my Tails to have.

I started playing with the palette masking idea, while possible, is too cumbersome to wanna do.

SO, here's the reworked design. I love it.

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Since I've been reworking dash mechanics to have a "trot" before a full continuous run, instead of just being a short trot, I did Gejhi's "running" animation. Kinda lazy I suppose, but jetting on the ground looks cool and fits him well.

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I never really showed much of the Dash Attack for Gejhi.

Dash attacks are universal for all my planned critters done with Fow+Power Attack button during a dash.

As seen in recent vid, Gejhi's passes through foes, does 2 weak hits, BUT set's up juggles.

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WIP animation.

With the turn-attack mechanic I've added, this is one of Gejhi's special variants. This is standing ATK-2 turn, normally a knee. This move can cancel into the usual knee attack by tapping the button again, which will cause knockdown when used this way.

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Made some changes to dash mechanics.

Anim is WIP

Made "trot" and continuous dash portions. Plus, a sliding turn for it. Reason: because, I've made smash-style Reverse Aerial Rush. You can turn away from your target during dash to use turn variants of ground & air moves.

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W.I.P. of Ciacyl's Spin Kick normal. He lifts his feet off the ground during the attacks so is considered airborne during those frames. He'll be able to drift left/right movement during it as well.

Tail will have a close soft hit before the kick to create distance.

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Been busy and tired, but here's some key-frame progress for Ciacyl (Gejhi saga version).

As part of the turning attack variant system I'm making, some attacks get unique anims to imply greater difference than standard turn-attacks.

Notes following this post.

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