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Late night post, should bed after this.
I've been picking at Aurumo's standing idle. Kept on tweeking it trying to decide if I liked it, but I'm gettin close. Still needs a lil work to smooth some part out, but I think I'm content with it otherwise.
#pixelart
A WIP rework of my boy Aurumo.
Changed his pose to be way more defensive. Made him more swol, since he's supposed to be a tank.
Tweeking the pose a bit before animation.
I made a song for this boy, and he's Gejhi's best bud, so I better get rolling with him.
#pixelart
Gejhi's, likely final, beta build has been updated on my patreon for supernova patrons to get!
https://t.co/IcG79CT7dR
Here's the finished animation for Gejhi's turning air-slash. I got it imported and working in MUGEN during the stream last night.
Video of it to follow.
I'm gonna add in his turning kick and his MUGEN download will be updated on my Patreon.
@VickiViperZabel Well, I'm not saying every aspect of the animation is bad, (it's not stiff and akward like MK's animations, hahah)
It's down to the details though. Like the way clothing on the characters used to move. Kim is a prime example. Even his hair. This is what I model my work on.
The WIP animation of Gejhi's turning air-slash I did while on stream. It's almost finished. Just needs some details and more work on the end portion.
#pixelart
Behold, the trope of heroic wind effects where there was no wind.
Gejhi has a cape he doesn't wear during battle. Will work it into some intros/wins through the good old hammer-space logic.
This is for a win-pose.
#pixelart
Ciacyl is a bit of an unapologetic zoner. His tall size & psychic powers will give him strong spacing tools .
He will have some win quotes when a certain amount of projectiles hit the foe, mocking how people treat zoners.
WIP anim is the loop potion of his "walk."