//=time() ?>
oops I forgot to do a third tweet with extra images that shows the enhanced detail of the model's main wings, here. These small improvements to the edges were done across the entire spectre mesh.
Day 4 & 5 #Halo 3 Spectre port: (Video in 2nd tweet) I've got my higher-poly model done. Set up the base turret & effects. All that's really left for me to do is set up the damage regions, port h2 sounds, and then some polish work with the visuals / particles / etc.
2/? - fixing UV errors (todo), model improvements (todo), and for correcting / adding new markers for the character seats to be able to semi-properly pose them. Unfortunately, the elites animations are kinda... jank with this. There's really nothing I can do about it short of-
1/? Day 3 of the #Halo 3 Spectre port: Pretty much my entire day was spent debugging the fbx-to-jms converter of the H3EK tool; previously I was working with just Halo 2's model data straight dropped into Halo 3. I needed to get a working scene to be able to modify the model for-
Since this is suddenly exploding here's some images I've been posting on various discords throughout today; I've got some basic (placeholder) shaders set up, upscaled the h2 textures, some particles set for it, the suspension kinda-working, and a placeholder shade turret (lol)
Free download: Made & released a "restored" Halo 3 battle rifle model. This re-adds the picatinny rails to the weapon model on top of adding a bunch of small quality improvements to the mesh itself. Sketchfab: https://t.co/dQPUxsp49v
@Designatedkitty At least 343i and I can both agree that the H2A MP elites' FP gloves are a great stylistic design. (Even if I did alter it a little to match the rest of USP's undersuit style)