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Vuthakralさんのイラストまとめ


People suck. I don't drink but I see why people do.

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# halo

It's a redesign of Calidarum from Halo Online

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Seeing as 343 is pushing for Elite customization in MCC in the upcoming season, if anyone has some contact info; I'd love to pass along my full properly upscaled Halo 3 MP Elite textures. They were all made using my own resources / freeware programs.

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Halo 3 first two, Halo Reach second two.

I should note this is just their standing idle; when moving they basically look the same in terms of general stance.

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Officially have all the Halo 3 multiplayer armour ported onto this now. I need screenshots for the workshop, so feel free to ask for any armour combinations / colours and a weapon they should hold and I'll respond. Colours are primary, secondary, light, eye, and skintone colours.

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1/2 As I posted previously, I have been working on adding more armours & stuff to prep for a release. Which is in the cards for the near future at this point. I'm focusing on getting anything I had previously + base gmod player support for a workshop release, and then I'll-

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Developing for Source is a wild experience.

The problem: Blending animations for the swim has the character model aiming off-center
The correction: Make a fixer one-frame animation that corrects the aiming angle
The fix: (image three)

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I want them as much as everyone else, but the facts are the facts. They aren't the same body. They have different geometrical proportions entirely. They share a rig so they're similar, but the armour just isn't transferable to the H3 elite without modification.

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The true terrors of working in 3d is when your rig / controller breaks. Then your resolve is truly tested.

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As a bit of a personal break from staring at thousands of lines of code, I started working on improving the Halo 3 plasma rifle's model where some details were lost to a normal bake. Generally smoother curves & more defined hard surfaces.

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