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After some feedback on the earlier WIPs, I put him back into a neutral pose. I neglected to consider how an in-pose sculpt would affect baking. Pipelines exist for a reason! Anyway, I started the first detail pass and will continue on! #GameArt #Gamedev #ArtStationHQ #ZBrush
More work on this guy! Starting to block out the ropes and chains. It's a very time consuming process but now I think he's starting to look pretty cool!
#ArtStationHQ #gameart #gamedev #zbrush
Starting 2018 out with a new project. My entry into ArtStation's latest challenge. I think this guy will be a lot of fun and l'll try to finish this time! https://t.co/Wxz018fhej … - Concept art by Taran Fiddler - https://t.co/lgaAsi4gLU #Gameart #Gamedev #zbrush #ArtStationHQ
Getting somewhere on my #ArtStationHQ challenge entry. Though I wont finish in time, I'm happy with the hi-poly progress so far! #gameart
Katana asset is complete! Was an awesome learning experience. @Allegorithmic @polycount @marmosetco #gameart #gamedev
Last project of the year. Had a week to Concept a character for the 2016 Blizzard Student Art contest. 6K tri limit will be a challenge.
The 2 "Smart Assets" logos I drew up for school. Really liked the 1930s style myself, but the instructor seems keen on the Looney Toons one.
Last day of sculpting before I need to move on. Trying to match ref as best as possible while staying on schedule.
My final is to model a AAA character asset.1st pic - concept by Ben Hale (Makkon on DA). I drew up the orthos today.