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It tickles me that as I keep working on this, it starts to look more and more like a #Unity3d game than an #UnrealEngine one.
I wish more people would use Unity-chan for prototyping. I think she's not seen often because she's not as dragondrop as Unreal Robot Man.
Got my bootleg ARMD ingame, flying, and working with placeholder effects so I finally have a carrier to land on. #gamedev #unity3d
Finally added long overdue handling of multiple weapon types. You can now cycle between weapons, and they show on the HUD #gamedev #unity3d
Added bombs and splash damage. #screenshotsaturday #gamedev
Stores carriage using a hierarchy of hardpoint > pylon > launcher > missile. It's so over-complicated and dumb, I love it. #gamedev #unity3d
Working on nosewheel steering right now so you can turn after landing. Just needs an animation. #unity3d
Similar green strip setup from the same distance, but in 5.4. The Z-Fighting is really nasty, among other visual artifacts.
I'm pretty happy about this. Looks so much better than my original placeholder. #unity3d
Video soon. This is now all ships, all weapons, and all turrets. There's a TON of really cool unused weapon models.