//=time() ?>
So you could kind of describe both Dark Souls II's Forlorn and Elden Ring's Black Knives as all-female groups of headless assassins. https://t.co/hGRCMU1Ldi
Knowing that Miyazaki is historically a big fan of Magic: the Gathering, and that Innistrad was very likely a formative influence for Bloodborne, I wonder if he's kept up with the game recently, and if any newer sets have struck a chord and could factor in as inspiration.
Do you ever think it's weird how Mergo's Wet Nurse can technically be considered the final boss of Bloodborne for some players?
I've seen the comment a few times that Tears of the Kingdom should try to emulate Elden Ring's Legacy Dungeons instead of something like Breath of the Wild's Divine Beasts, but I kind of wonder if that would really be possible. The biggest problem is that Link is much too mobile.
Considering Miyazaki and GRRM have worked together now, is it weird looking back on it that both of them have their own "Onion Knight"?
I had expected more like individual card mock-ups with the frame and everything instead, but it's neat how it gets the general feeling of the composition of Magic card art.
This isn't as clear-cut as some of the other visuals inspired by Magic: the Gathering, but compare Nykthos, Shrine to Nyx, and Mohgwyn Palace. It feels like the card was at least on the artist's reference board. The Nyx starfield seems like a big possible influence on Siofra.
I was checking the textures for the paintings from Raya Lucaria out of curiosity, and it turns out they're all on one sheet, aside from the big painting of Rennala.
The Albinaurics are artificial lifeforms, with varying appearances between generations. Similarly, homunculi are a common artificial lifeform in many fantasy settings. Knowing as we do that Miyazaki is a fan of Magic: the Gathering, there's some resemblance, isn't there? https://t.co/2Z1Gker2m5
@Misternmixmaste Hit"boxes" in From Software games are usually actually spheres or capsules.