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As a character that's going to spend most of their time, like, 2 inches on screen, this animation is probably way more detailed than it had any need to be.
#NinjaJim / #pixelart / #ドット絵 / #픽셀아트 / #indiegame / #indiedev / #stealthgame / #platformer
Very rough animation (will eventually fill in to be 8 frames).
#NinjaJim / #pixelart / #ドット絵 / #픽셀아트 / #indiegame / #indiedev / #stealthgame / #platformer
Progress be happening today.
#NinjaJim / #pixelart / #ドット絵 / #픽셀아트 / #indiegame / #indiedev / #stealthgame / #platformer
Oh, is it #PortfolioDay again? I guess I have some recent-ish work.
#pixelart / #ドット絵 / #픽셀아트
Totoro (day/night)
#pixelart / #ドット絵 / #픽셀아트 / #Ghibli / #GhibliFanart / #MyNeighborTotoro / #Totoro
I made an 8-bit version of this a few years ago. It is not good, but I had fun making it anyway. https://t.co/Siqy6G3RO7
Turns out spikey hair is really hard to do with low-res pixel art. #HowToDrawMangaRedraw https://t.co/F4aeOrPzl8
@mikeBithell For most of the pandemic I didn't have the energy to do any coding, so I've spent most of the last year working on a Pokémon inspired deck-building card game, #TheForestOfLonelyMonsters.