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Day 7 of #100daysofgamedev.
We finished our #GGJ20 game! Sort of. I mean, it doesn't even have a lose condition. But it was fun and I learnt a lot during the jam. I'll try to summarize it all in a post-mortem later this week.
Also, shout out to @syudzius for incredible art.
Day 6 of #100daysofgamedev.
Good news: I found a workaround for my videocard problem.
Bad news: things are moving far slower then we thought. I guess, using a not very familiar engine is not the best thing to do on a jam. From the other hand, I'm curious where we'll end up. :)