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Finally recovered from my burnout.. with a newly drawn forest background.
I also implemented a card name bar - that will display card current being used. And to help it stand out, the rest of the UI is hidden.
#GodotEngine #GameDev #IndieDev #IndieGame #Roguelike #Cardgame
Showcasing some newly drawn area nodes - the pit, mountains and ruins.
(No, they don't randomly change mid-battle in-game, lol..)
#GodotEngine #GameDev #IndieDev #IndieGame #Roguelike #CardGame #Deckbuilding #IbisPaint
Progress Update:
- First battle is now against a training dummy, to let players filter some cards
- Ambush battles are now against a cloaked mage (3rd enemy in video)
- New arena-like background
#GodotEngine #GameDev #IndieDev #IndieGame
#Roguelike #Cardgame #Deckbuilding
Finally decided on name for my game: Knight's Path. I also drew a placeholder logo for my title screen. And I'm also currently working on a beta for my game, and hope to release it soon. #gamedev #indiedev #GodotEngine #roguelike #cardgame #knightspathgame
I've been working on a way to improve the defensive options that player has, so I implemented card chaining, and the first card added is a defense boost~ #gamedev #indiedev #GodotEngine #cardgame #indiegame
Third demo video for my game, showing some of the various features. A lot of the mechanics still needs to be properly added, but you can now play through all the map nodes! #gamedev #indiedev #GodotEngine #roguelike #cardgame #ibispaint
Joining in on the Brady Bunch Challenge, lol.. #FaceYourArt #faceyourartchallenge #faceyourart2019 #faceyourartchallenge2019
After getting the random branching paths to work, I had to spend a bit of time to actually get it to work in my actual game project, lol.. and then I started drawing the sprites for them as well~ #gamedev #indiedev #GodotEngine #roguelike #ibispaint
Trying another out of normal method of drawing - no pre-sketching. Featuring my #originalcharacter Paige. #drawing #ibispaint #speeddraw
I started drawing some UI elements - Godot's ninepatchrect feature is really helpful, because I didn't have to worry about the size or proportions, lol.. #gamedev #indiedev #GodotEngine #indiegame