//=time() ?>
I broke my code a while back..
But I finally fixed it~! x.x (spaghetti code)
Players can now use a skill or an item before playing a card. There's also a starting buff option now, to change up how players can do each run~
#gamedev #indiedev #godotengine #screenshotsaturday
Happy New Year!
Well wishes to everyone~ ^^
(rough sketch to bring in the new year)
#Happy2020 #happynewyear2020 #myart
Demo of my new 4 FPS animations concept. The enemy is still using the old method.
I might need to go with a different pose for the attack, but it seems to be okay.. how does it compare?
#gamedev #indiedev #indiegame #cardgame #roguelike #godotengine #screenshotsaturday
I added a library of cards so that players can review card details~
Also drew new icons for the cards I added last time.
(Not sure if I'll keep the enemy cards on the list though)
#gamedev #indiedev #indiegame #godotengine
Inktober Day 22 - Ghost - Just a ghost, lol..
#Inktober2019 #inktoberday22
Inktober Day 19 - Sling - Slingshot catapult, but I think it might be too small.. we can jut pretend it actually throws it in an arch instead..
#Inktober #inktoberday18 #ArtistOnTwitter
Inktober Day 6 - Husky - It's a husky husky!
#Inktober #InktoberDay6 #Inktober2019
Narrowed down my goblin redesign to these two... or maybe I'll just use both - I can plug them in to my original node in Godot with zero issues~
#GameDev #IndieDev #IndieGame #ScreenshotSaturday #GodotEngine #MyArt
Players will be able to view detailed information about cards now. I plan to improve the language as I add implement more card effects down the line.
#GodotEngine #GameDev #IndieDev #IndieGame #Roguelike #Cardgame #ScreenShotSaturday