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@FabianWillisArt This is not an actual game level but shows what I mean.
(All views of design help us understand the spaces more and more!)
Sekiro: Shadows Die Twice #leveldesign case study by «RYAN R. BURNS»
🔗More info: https://t.co/zbOnq2IQZx
#sekiro #sekiroshadowsdietwice #gamedev
My #LevelDesign Case Study 03:
Recreating «KING» map (call of duty: modern warfare)
🔗See more images here: https://t.co/b1HdTIj42M
#Blockout #Blocktober #GameDev #COD #ModernWarfare
Some «CS:GO SDK» awesome features:
1) Ready-to-use FPS character
2) Ready-to-use bots (needs some navigation setting)
3) Ready-to-use game probs like ladders, animated doors and etc.
4) Advance Level editor (Hammer)
⚠️Recently, it became paid unfortunately and 13€ costs.
Two layouts from that «#LevelDesign Case Study 01»
#CONTROL #Blockout #gamedev #blocktober https://t.co/QGQFWoEaUV
@sadri2020 آهان، چقدر جالب👌🏼
فقط الان اینایی که عکسشون رو گذاشته که برای شرکتهای دیگس که! کدومش مال خودشه؟
@arashayari با یک حرف اختلاف "ENFP-A" هستم😊✋🏼
از بین این شخصیتهام فقط کاراتر Avatar رو میشناسم!😅