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Finished the base sculpture. 2million tris haha. It will be around 6k after making the low poly version.
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The hair isn't done, plus a few other things. But that's 200K tris turned into about 2200. Retopology can be fun I suppose.
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Time for some retopology. Gotta turn 200K tris into 2K or less.
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Working on a glow shader. Had to come up with a way to not have weird artifacts on the transparent areas of the sprite. Seems to work good.
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Ignore the upper body haha... just working on getting the "slithering" animation good first.
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