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Finished rigging and weight painting. Gonna be interesting animating these legs.
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Finishing up retopology. Time for rigging.
I'm colorblind, so any comments on that are much appreciated...
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Added some spikes and different colors. Still a very early model. Gotta add a scale pattern to parts of her next.
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Run Jump Rabbit Turtle is now FREE on @itchio
Check it out:
https://t.co/haaJNCWY3T
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This rock shard thing will be how the player generates the actual game world when they are flying.
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WIP of a flying enemy for the shoot 'em up parts of the game.
Sculpted in #VR then messed with it in #Blender3d
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First time animating a quadruped. Critiques?
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Trying to get that form correct on a simple jab. When attacks connect, there will be a frame or two pause on impact to give it more "weight".
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Testing out IK bones in the hair for animation. The pose is just random weirdness to see how the deformation is working. The hair though, meant to look crazy and out of control.
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