FIND ME ON COHOST AND TUMBLRさんのプロフィール画像

FIND ME ON COHOST AND TUMBLRさんのイラストまとめ


cohost.org/crappyblue & crappyblue.tumblr.com
crappyblue.bandcamp.com

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some larger-scale character sprites i made for a project i collaborated on with some friends! the project was drawing and sometimes redesigning sonic characters for a hypothetical 2D pixel-art fighting game, just for fun

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well, unfortunately this isn't gonna work out super well

i can't (or at least don't know how to) change the position pointers for lemeza's arms on his animations, so i've been having to tweak sprites based on the space given to me. this walk cycle doesn't match up at all.

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my submission for 's this is a redraw of the photo from the below tweet, which i picked because of how gorgeous sunset scenes are. it seemed like a fun sight to try drawing, and it was! https://t.co/Ogg7rFteCz

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as for why mighty has the same pose, it's because that unused frame made its way into the sonic crackers prototype, where it eventually got edited into mighty for chaotix.

incidentally, i'm thinking of editing the sonic 2 skid turn for mighty redone. we'll see how it turns out.

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sonic didn't have a skid turn animation in sonic 1 or cd; it was introduced in sonic 2, but sonic 2 gave him a new skid animation entirely and the skid turn frame doesn't match mania. what did they base theirs on?

as it turns out, it's an unused frame from sonic cd!

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huh. i only just noticed mighty's skid turn keyframe is the same as sonic's, something i didn't catch when i edited the animation for mighty redone. that's something i plan on redoing, but more importantly, why are they the same when mighty's skid animation is unique?

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i was hesitant to give him a foot tap like sonic, but the crossed arms and him using his foreground foot instead of his background foot to tap help set it apart from sonic's bored animation, i think!

here's the original sprites being referenced.

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this character's gone through a lot in the last 8 years! the first sprite in this lineup was made in early 2012, all the BMUP 2 sprites between 2014 and 2015, and now the BMUP 3 sprites from late 2019 to today.

8 years of gradually looking less like a luigi edit.

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