Damiano Gerliさんのプロフィール画像

Damiano Gerliさんのイラストまとめ


Researcher of games and media @ genesistemple.com
Streaming on Twitch bit.ly/3vL28V3
Support on Patreon: bit.ly/patreonGT
muckrack.com/damiano-gerli

フォロー数:339 フォロワー数:3309

Monkey Business was an Atari ST platformer in development at Images software around 1991/1992. The name was then changed to Funky Monkey. Development was halted in 1993 and the game went unreleased. Some of the original art by Glenn Broadway is all that survived apparently.

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Terminus (1987).
Mad Max-like Euroshlock at its finest.

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Money Money (1982) is an arcade game by Italian company Zaccaria, one of their very last original titles before piracy killed it. It plays like a multistage isometric Pac-man, with an early example of non-linear gameplay, along with speech and sampled music (from "Cabaret")

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Some good ol' Multipaint C64 hires stuff from Cauldron (by Colin Thomson)

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Sidescrolling shooter Crossfire (1989, Amiga-Atari ST) should have been the first title released by Italian studio IDEA (Lupo Alberto, Bomber Bob) but it was scrapped as other games were further ahead in development.
Their first title ended up being Moonshadow instead.

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I uploaded on Archive the freeware unreleased Atari ST version of Italian platformer Lupo Alberto. Inspired by the comic book character, the game was originally released only on Amiga and C64.
The ST version was finished but left unreleased until 2015.
https://t.co/C83hUqi1d2

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Time Horn is a little known Amiga 1991 RPG developed by three young teens from Palermo, quite ambitious for a team's first game. Overhead turn based gameplay heavily influenced by D&D and Lord of the Rings.
Team lead Ignazio Corrao will later work with Level 5 and Ubisoft.

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Energy was a 1995 Amiga 2D space shooter game in the works at Italian studio Holodream. The game was then modified and ported on PC, coming out in 1997 as Nebula Fighter.
But a playable demo for Amiga does exist. Will it ever be found and released? Stay tuned.

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Inspired by the Stephen King novel, The Dark Half is a 1992 point and click horror adventure developed by Symtus and published by Capstone. It used an interface somewhat inspired by SCUMM with mostly simple puzzles. It was not well received by critics.

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Tomorrow I will publish what is surely the weirdest article I've written yet. I wanted to celebrate the obscure history of a pioneer woman developer who made games for the C64, VIC-20 and PET, but ended up finding too little and... well, too much.

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