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Ok, game people! You've got an isometricish square grid & you want to let people use keyboard controls to move on it.
Would this feel correct, or is it weird to tilt the mapping 45 deg?
How about adding diagonal movement, would that use, um, QWEADZXC (W being up/north, etc.)?
Updated my "strategic resource & goods" icons pack, which is random stuff that felt important to someone if they were playing a Civ game.Also I totally repeated some icons in the marketing image. Oops!
on Unity: https://t.co/gMvTNt95CV
on CubeBrush: https://t.co/G6cOzm1PhY
Also: working on a new set of icons to add to the "strategic resources" set. Still refining these.
(I ... don't even want to talk about horses right now. Drawing horses is awful. All these animals! Why can't they just be robots, or something easy?)
Found this thing in an old folder- man, this is a game I'd love to (finish?) making!
( ... "finish" is a strong word; it's basically a random terrain script test. But still!)
New World of Darkness character art for our fun fun game run by @JamesFunfer!
(Last guy got dissolved by the balefire breath of a three-headed fey death dragon demon that was literally Fallen Azrael. That's WoD for you!)
The animation corruption is spreading! This time to @Creative_Storm's 'Wasteland Raiders', creating a many-limbed mutant raider!
(Alternatively, I had a huge mess in my animation timeline and didn't see it because I had that panel closed when working on this project.)
Which perspective works best for long things that don't fit well into a square icon format? ... Uh, I'll add a poll as a reply to this.