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Art Design Deep Dive: The gorgeous voxel creatures of Fugl https://t.co/xrdNyqTend
Book Excerpt: The 12 principles of animation in video games https://t.co/NS2L4MJaD3
Porting Dead Cells to mobile: An in-depth breakdown
https://t.co/KwjuJhCjop
GB Studio offers a free Game Boy-inspired way to create 2D games https://t.co/rDYR0Jbxc2
Blog: Why game jams can be a necessary and refreshing distraction
https://t.co/XKWsB5OMli
Blog: Developing a pixel bloodstain system
https://t.co/KCtIfl0UCn
Into the Pixel exhibit calls for submissions of game art https://t.co/oPxd2SN6rj
Don't Miss: 7 introductory levels that all game developers should study https://t.co/SliFqsqjb8
Designing the sublimely soothing mobile game, Valleys Between https://t.co/YdSN4ERmKt
Was classic JRPG grind that bad?: An in-depth analysis https://t.co/cikaGY71GW