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Making protective classes fun in a combat game https://t.co/epg71HakML
How learning League of Legends helps me understand game design https://t.co/glnpPvjUxL
Video: The things you learn from playtesting Skylanders with kids https://t.co/ZfHnM5aCLY
Blog: Transparency in mechanics and game design https://t.co/EUeovEcWYT
5 reasons mobile games don't go viral abroad https://t.co/5CUCsO8XE5
Trying out skeletal animation for top-down characters https://t.co/BC9CNcARgs
Smite developer Hi-Rez is expanding into Europe https://t.co/SQpirnEkiU
Blog: Momentum in Kirby games, or, how Kirby is designed to be an unstoppable force - https://t.co/KHlgSUsyDI
Video: Creating fluid and powerful animations for Skullgirls https://t.co/0E8uTre8SF
GDC 2016: See how UX helped boost Epic's game production efforts https://t.co/s47gf5lpQR