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Procedural creature generation is all fun and games until someone's eyes end up backwards.
#GameDev #Bug #ProcGen #IndieDev #Screenshotsaturday
@IndieLegion @ZwinzlerGames @adanathgameEN @MindShowerGames @Amalgam_Project @kanellla @ChochKlah @smaex_official @Eldertrail_Dev Hi everyone! :)
Working on a dungeon-crawler with a few twists: Enemy creatures are generated entirely via code from a DNA string and can mate, mix and evolve as they learn from the players... So stay tuned for procedural caves, neural network brains and creepy evolution!
@DavidRoomeAuth Here's a test with GMM.
Also not perfect, but already much better!
Still only using the XYZ position of each vertex as the feature...
Sooo... turns out trying to separate a cave system into rooms is challenging. Here's an attempt with K-means, which doesn't work at all.
Tried a normal-based approach as well, which just separates out the floor from the walls.
Any ideas?
#segmentation #indiedev #gamedev
Another randomly generated cave system...
Showing all the generated chunks.
#indiedev #gamedev #blender #blender3d #indiegamedev
My cave generator is starting to produce more interesting geometry...! Full cave was generated via code.
Relatively #lowpoly because the final result will be used in a birds-eye perspective...
#indiedev #gamedev #world #dungeon #cave #indiegames #rpg #voxelgame #Blender3D
Legs are finally starting to become more diverse...!
#screenshotsunday #gameart #gameconcept #random #creature #indiedev #gamedev #indiegamedev #screenshot #procedural #blender
Creature generator now also generates first heads and tails... and all still automatically rigged!
#indiedev #indiegame #gamedev #blender3d #procedural