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Working on A-RPG with evolving creatures. Wishlist here: store.steampowered.com/app/2518610
Procedural stuff, programming, #indiedev.
where-beasts-were-born.com

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Procedural creature generation is all fun and games until someone's eyes end up backwards.

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Hi everyone! :)
Working on a dungeon-crawler with a few twists: Enemy creatures are generated entirely via code from a DNA string and can mate, mix and evolve as they learn from the players... So stay tuned for procedural caves, neural network brains and creepy evolution!

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Here's a test with GMM.
Also not perfect, but already much better!

Still only using the XYZ position of each vertex as the feature...

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Sooo... turns out trying to separate a cave system into rooms is challenging. Here's an attempt with K-means, which doesn't work at all.

Tried a normal-based approach as well, which just separates out the floor from the walls.

Any ideas?

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Another randomly generated cave system...
Showing all the generated chunks.

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My cave generator is starting to produce more interesting geometry...! Full cave was generated via code.

Relatively because the final result will be used in a birds-eye perspective...

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Creature generator now also generates first heads and tails... and all still automatically rigged!

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