//=time() ?>
@KC_Saber the getting started part is always the hardest for me, but i took this edge in red here, extruded out, and separated it from the head! from there it's just shaping, which is harder to demonstrate in snappy screenshots 👩💻
but it worked pretty well for getting that side part!
i'm actually pretty happy with these shapes! the only fixes are that i want the feminine edge flow to match the masculine one better and then i want to model my OWN hands, not use these ones i downloaded as placeholders
i made the feet on my own, i can catch these hands too 😤
they DO have names! and my favorites are cerys cansel-gray, manna cansel, and eline hirsch in that order https://t.co/NpsbENhZlJ
sure! the initial trick is to get a quad in the appropriate place, inset the face, then merge the top and bottom edges to create the ankle!
triangles are good since i'm making the subdiv mod and limited topology fist fight each other, but it works well in the end! https://t.co/D4spVSJBeS
@ChimerasLikeSex it's actually just a bunch of stacked shape layers and groups in photoshop! the set up is JUST obnoxious enough that testing the shapes with UV manipulation is a lot easier than editing the texture right away
it's #portfolioday? what's uuuuup
i've been learning how to rig, so if you've got low poly dreams and some character turnarounds that are ready for modeling(and someone else to animate! still working on that!), i could be your person
i also write and character design
doing two (2) things
1) finding where my poses suck and need to be reweighted(that back is WAY too flat)
2) clothes!!!!