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@MusumeNovel @TupelosHoney Closest I ever got was *forcing* the verts to align to pixel coordinates.
Friday night work-made an Archer-class Fed Scout in this Retro #startrek adventure game style. Might tweak the pointy bussards, but I am loving this look, its fun and easy to make. Bit like mowing a lawn, I can just shut my brain off and *art*. #unity3d #screenshotsaturday
Last night #unity3d #startrek #advgame update - I removed some of the 3d paneling and hull lines, and made them simple surface color lines rather than beveled gaps - cuts down on the aliasing, and makes the overall ship much cleaner.
New WebGL 1.0 build:
https://t.co/PQvbfRIYG8
@startrek SpaceAdventureGame update: finished off the TOS-era Klingon BOP. I'm pretty happy with how this turned out. Here's some shots of the fly around, to scale with the Aludra. Video in the next post!
#unity3d #screenshotsunday #retrogame
Some late night exhausted #startrek #adventuregame progress. Just trying to get a feel for the non-windowy bits. I feel pretty close.
Further #startrek #adventuregame evening ship noodling. I got the 256 color palette pretty close to where I want it, and I'm getting the base level details done on the hero ship. She actually looks pretty good from most angles, and fits in pretty well with classic TOS designs.
Little pallete tweak to the exterior USS Aludra shots - the colors are inspired by the OG games space combat and flyby shots: