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I worked all weekend, so I only had a very "brief" amount of time for the TCS Orszaga's Briefing room! :P I took a few minutes to plan out the middle-shot of the landing sequence, as well. Throwing in a couple shots of the Orszaga herself.
#Wingleader #3dsmax #unity3d
Late insommnia/heartburn driven #wingleader evening work. Getting the pilot briefing room of the TCS Orszaga ready for it's background appearance. Based on a model by Ben Langton, this is entirely a render - straight output from #3dsmax. :D OG Ref and Ben's OG model attached.
And I have already done a Firekkan prototype space fighter, as well - it'll be the main focus of the mission arc. Terrans evaluating it, Kilrathi catching wind of it through Jazz, presumably, and trying to stop or steal it.
Hey @LarryDixonTGK! I'm looking to do some Firekkans from Wing Commander, and I'm curious, how would you expect these guys to fit into space suits? Total wing coverage, or some sort of biological col-weather-survival mechanism for low-pressure/temp envs?
@Chris_Kabigting Some of those guys even got converted to work in the OG games!
Ugh, some late-lunch break character tweaking! This is Hunter for use in #Wingleader. Straight, unaltered render out of #3dsmax!
Can you tell I'm not a character artist? Yeesh. :/
My very early take on some talking heads for #WingLeader.
Rendered in #3dsmax 2022, using Fessler's index painting technique!