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In fact, to get to the missing flea requires a leap of faith. The pathway to the flea is going all the way to the left of the screen, hitting bullseyes, climbing to the top of a VERY tall level, then weaving your way down the right side.
The flea I missed isn't along the path.
Apparently it was a gag Nintendo pulled often. Rare even got the gag twice. In the mid 80s, Rare discovered the NES could do split-screen co-op, something Nintendo themselves had been unaware of. When the Stampers showed it off, they checked the workstation to see if it was legit
EVERY stage starts out with a gotcha-type thing.
On the plus side, I've come to anticipate it and am ready to jump. So I guess only the first couple times is a gotcha.
Yep, this is fun.
It's what you want in a 16-bit generic mascot platformer: colorful graphics. Sense of humor that actually lands instead of feeling like it's pandering to not-especially-bright-tweens, solid controls, and one gameplay novelty hook.
All the ingredients are here.
There we go! It's actually paying off. I should be some god forsaken abomination any time now.
Actually they're called that because feathers didn't fossilize as well. Otherwise, we'd probably call them "HOLY SHIT GIANT SCARY CHICKEN MONSTERS FROM HELL!"
When a character is "married" to the ground, it's easier because you know what angle they WON'T be attacked from, if that makes sense. So the box really only needs to focus on three sides, maybe less depending on the game.
The SNES can do more, but it requires extra muscle.