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In fact, to get to the missing flea requires a leap of faith. The pathway to the flea is going all the way to the left of the screen, hitting bullseyes, climbing to the top of a VERY tall level, then weaving your way down the right side.
The flea I missed isn't along the path.
I'll go ahead and say the quiet part out loud: Plok LOOKS generic, and frankly, looks like it's going to be bad.
It's not. It's actually really fun, very inspired. But the name is VERY boring (Protip: don't name your game after the sound effect of poop splashing in the toilet).
"Why didn't Plok take off?"
Over-Saturation. There's nothing nefarious about it. if anything, Plok had advantages the crowded-field didn't have. Nintendo was super high on Plok and pushed it heavily.
It's like Beyond Good & Evil: sometimes good games just plain don't take off.
Apparently it was a gag Nintendo pulled often. Rare even got the gag twice. In the mid 80s, Rare discovered the NES could do split-screen co-op, something Nintendo themselves had been unaware of. When the Stampers showed it off, they checked the workstation to see if it was legit
A possibly apocryphal story is that when Plok was demonstrated to Nintendo, Miyamoto and others checked under the hardware to see if there was some kind of trick was being pulled on them. They couldn't believe the music of Plok was being done on the unassisted hardware.
Plok's obsession with flags is awesome too.
That's the other thing with mascot platformers of the 90s: in the footsteps of Sonic, so many ME TOO I HAVE ATTITUDE mascots hit. They were EDGY and PROACTIVE and other buzz words stupid people use to describe people even stupider.
Plok was fated to get lost in a sea of similar games. It just was.
Had this come out today, gamers would have gotten to sample games like Bubsy, Aero, and Plok, and the game with the highest potential would have won instead of the one that had the most IN YOUR FACE "attitude."
Frustrating, cheap & beneath the design of the game. It's why I think the Pickfords aren't underrated. I think history has rated them fairly accurately: talented, but not tippy-top.
Plok controls solid, has an interesting premise and a catchy hook.
It doesn't need GOTCHA design
I appreciate the effort for continuity in the world map art. All the gag flags that Plok raised at the end of each stage are individually present on the map above.
That's tremendous! You don't expect that.
Humor is tough to convey in a platformer. Plok's gags actually land.
EVERY stage starts out with a gotcha-type thing.
On the plus side, I've come to anticipate it and am ready to jump. So I guess only the first couple times is a gotcha.