Juanito Medinaさんのプロフィール画像

Juanito Medinaさんのイラストまとめ


Lead Artist at Nitrome

I pushed pixels on:
TMNT Shredder's Revenge
Shovel Knight Dig

Member of Mad Gear Games

Contact: juanitomedinartist(at)gmail(dot)com
artstation.com/juanitomedina

フォロー数:3878 フォロワー数:9036

Soon I'll finish a version of this boss' stage.

24 117

A tracking-shot was everything I needed to establish the setting, then the Moon turning out to be more than a beautiful sight. The same shot backwards lets the players see the consequences of the Moon Stare. You better be careful in the next level, or you'll be petrified too.

2 10

Even though is inspired by old school games, we tried to avoid using text and traditional intro cinematics. We had therefore to get a bit creative with the in-game resources we had in order to establish the main villain of its story.

1 11

Nues are big and menacing, getting in your way so you can't avoid them so easily. They're very similar to western chimeras. Their black wig is, in fact, a black cloud (According to the myth, they can turn into clouds and fly).

1 16

Kodamas are meant to only become hostile if you get close to them. Finding lots of them floating around the level, minding their own business, it helps a great deal in making the environment feel like a living place.

4 17

As the first boss, The Tengu is the easiest. In addition to being always open to your attacks, his emblematic weapon, with a blade and a mace, lets the players be aware of what the enemy's capable of doing just by looking at him.

4 26

The first level of every SNES game is usually the most representative. Starting the adventure at an inviting, full of life forest seemed like the way to go. I tried to make the shrine related elements stand out more than the natural ones in order to capture the folkloric tone.

2 17

Here's the in-game sprite of our friendly merchant doing his usual hand gesture. This is actually one of the few animations I made myself. animations were made almost entirely by and also , who helped us a lot in the final stages of development!

2 10

He's the goofy one, intended to be an antithesis of his more "pompous" companions. He can climb across ropes while attacking, since he has literally four hands.

4 10

From the beginning, my intention was to reference the famous Monkey King. But even though Yu looks very similar to Sun-Wukong, he's not actually him. Personality wise, I used Kikuchiyo from Seven Samurai (1954) as an inspiration.

6 15