"Critical Kate" On Bisky & Mastさんのプロフィール画像

"Critical Kate" On Bisky & Mastさんのイラストまとめ


(WILL-ert) | Asexual, autistic, artistic, 🏳️‍⚧️ (she/her) | Creator of the greatest Metroid video on Youtube | Contact: katewillaert.com/contact
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Speaking of coincidences, I'm watching this scene where a dude enters an old spaceship to rescue a tied up Barbarella. There are three giant spheres behind them, and I'm like...wait. Am I really seeing this? Could this actually be a thing, or am I just hallucinating?

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Of course, Jane (left) looks a lot more like Samus (right) when she's wearing Samus' iconic face-framing side-strands that hang in front of her ears.

But wait, that's not Jane at all...

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But the moment that sparked the idea of doing a "Metroid influences" video was when my friend sent me a Cobra promo image one day and was like, doesn't this look like if you combined these three people, the result would be Samus Aran?

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My introduction to Metroid was the Nintendo Power comic, so I had to include Purple Hair Samus (i.e. Best Samus).

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I used to enjoy drawing Earthworm Jim until I realized all the fun and unique aspects of his face were just borrowed from Bill Sienkiewicz's Warlock, and then I just drew him instead.

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Conversely, the Japanese box art for Zero Mission does a remix of the kneeling pose while the US box art doesn't.

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So I've seen a few places claim that in Zelda NES you can go straight to Death Mountain from the start...but you clearly can't get there without that ladder, so why do people claim that? Unless there's a way I'm not seeing?

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The Samus taking-a-knee pose is a recurring motif in Metroid art, but I'm not sure why. Is there some internal story behind it? Most people associated it with the Metroid II box art (right), but it actually first appeared as concept art for the original Metroid (left).

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Group one says Metroidvanias are specifically games inspired by SOTN, which added RPG elements. Metroid games have no RPG elements and thus are not Metroidvania.

Group two says Metroidvanias are any side-scrolling platformer with one large map instead of levels. Like Pitfall.

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The farm boy inherits his lens from a dying Lensman in a crashed ship.

Which is hilarious because it's the origin of the Silver Age Green Lantern, whose Green Lantern Corps "space police" concept was basically a lift of the Galactic Patrol. Who at the studio was reading GL?

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