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The direction for JP SMB2 was inspired by the harder levels they created for arcade. Thus, Japan’s SMB2 began from a US-only release just as US’s SMB2 began from a JP-only release, bringing balance to the Force.
Hm, @KurtBusiek I was just thinking about when you pointed out Ditko drew Dr. Strange noticeably Asian. What do you think about how Kirby drew Prof. X's eyebrows and eyes? It's kind of the same way he drew Yellow Claw when he used mind control to put together a team of mutants...
I assume we're limiting this to NES games? https://t.co/4oXNvcNOrp
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When you're in putting range in VS. Ladies Golf, her outfit turns red, making it even more clear who she likely is.
The ridiculous thing is that when I started this, I only intended to write a series about how Carmen's look and personality changed over various games and in different mediums.
It's only when I noticed Carmen kept changing her story that I wanted to get to the bottom of it.
Maybe it was 2001 colors mixed with the proportions in this piece of Alien concept art?
Speaking of throwback, I forgot to mention: when Broderbund did get rid of the banner-style logo in 1994, suddenly an animated version of the 1993 logo showed up in several games (between 1994 and 1996)! They couldn't even be consistent in that regard!
- Getting rid of the red lines makes the image confusing.
- Making her hair brown when her face is still silhouette is only more confusing.
- Making her scarf white makes her look like she has a weird monster mouth.
- Adding a tiny smile the same color white doesn't help.
The detectives on the outer edge of the Carmen Day sticker first appeared in the manual for the first game. These illustrations by Gene Portwood were reused as design assets throughout the '80s.