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The same guy who designed the delicate bishounen of Gundam W also adapted already-ripped Capcom characters into further hulking, beef homunculi.
And then all the in-game chibi sprites were always in a radically different art style. Namely sprite artist Kazuko Shibuya's.
I feel like Xardion could make a good handheld port. Where they just take the mech sprites and give them decent gameplay and sound effects for a change.
Otherwise it's a waste of some Katoki Hajime mech designs.
@Sane_John Sword and evil form aside, I think she falls more under Tsarevna Alena's lineage of rowdy runaway princesses.
Also partly a parody of the show Abarenbo Shogun.
https://t.co/TKvykrRp3d
And finally in 2008, Atlus's own variant of Gradriel would show up in Etrian odyssey II. They developed Princess Crown after the original company imploded, so I guess this counts as coming full circle.
In 2007, Vanillaware created Princess Crown's spiritual successor in Odin Sphere, with Gradriel carrying traces of her. No evil version this time, unless you turn to fanart.
2004's Fate Stay Night had Saber, though she also gets a lot of comparisons to Agrias. Still, that hairdo and obligatory dark version.
I think Saber variants count as a mass produced industry of their own now.
2002's La Pucelle had Princess Eclair, complete with a skimpier dark version.
In 2000, Capcom made Gaia Master with Princess Tiara, better known here as "Who is this I keep getting in the Kinu figurine collection?" Her transformed mode blended both versions of Gradriel.
After making Princess Crown in 1997, the original company and team collapsed and George Kamitani fell on hard times for years, living off bread crust.
Which sounds nuts, especially since Gradriel was one of those design archetypes that caught on.