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another progress point for buildings! tints to make them feel more cohesive, more shadows, more specific tints in areas to add contrast #indiegames #indiedev #gamedevelopment #cozy lighting next
buildings in progress! blocking in colours and shadows and so on #indiegames #indiedev #gamedevelopment #cozy
figuring out all these little plants and the farm field seamless tiling took soooooo long! But #worthit amirite?? Please say yes haha #indiedevhour #indiegame #gamedevelopment #screenshotsaturday
blast from the past--an early concept for the ship with weird potato characters! wall shapes eventually got simplified to improve visibility and pathing issues but there are many elements that remain! #indiedevhour #gamedev #indiegame #games #IndieGameDev
When your #proceduralgeneration just continues to surprise you (where did those huge flowers come from? I don't remember putting them in this biome HMMM...) #procgen #indiedevhour
Food! crew will be able to eat diff foods (mainly for visual flavour (aaah)) in the main ship deck’s cafeteria. kinda like the u7 inns which served random food to the people dining at their tables! other bldg for scale..painted with @clipstudiopaint #indiegame #indiedev #gamedev
What's at the end of the world? A zen wetland with fireflies overlooking a mysterious planet. Only on #Fragment. 😉
#indiegame #gamedev
Trippy, you say? A nightwalker roaming in the field of glowy forest.
#procgen #indiegame #indiedev #fragment #indiedevhour
A planet appears as night falls and the wisp hearts sway gently in the wind! #gamedev #indiedev #indiegames #astronomyisawesome