Late as usual 🏳️‍⚧️さんのプロフィール画像

Late as usual 🏳️‍⚧️さんのイラストまとめ


She/Her/Dev/VFX/Tech Artist, DillonGoo Studios.
Linux, Blender, Python etc.
Email: info(@)lateasusual.com
lateasusual.com

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Thinking of doing a stream to showcase (and explain!) some stuff, like this water shader, black hole, the street effect, maybe that painterly robot thing...

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because the grass is tilted to the side, the shadows here are all offset in the same direction, so you'd probably want to subtract a bit of the grass tilt direction off when sampling the shadows to sample more at the "midpoint" of the grass strands

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The islands are fully procedural, using the volume cube node mainly

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These are the "base shapes" I used - the shader is procedural and random per object for the different ship colours and patterns

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The effect is fully post-processing, depth projection etc.
Actually very simple :)

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So, here's how the mech looks with and without the brush strokes. And also how the xray looks, and the whole scene outside the camera view:

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